Choose a flower allowed on your current plot, then generate ranked breeding recipes (including fertilize-to-default-pattern and multi-step chains) plus layouts for the final breed step.
Searching breeding paths and solving exact layouts...
Apply this layout? Plantable cells on your current plot will be cleared, then the suggested parent flowers will be placed.
Click "Analyze Flowers" to see breeding possibilities!
Version 2.1.3
Welcome to the ultimate flower breeding simulator for Hello Kitty Island Adventure! This tool helps you plan and optimize your flower gardens with precision.
Made with ❤️ for the Hello Kitty Island Adventure community
Created by @Auevi & contributors
*This project is an unofficial, community-made project.
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Create a Flower (CAF) finds breeding recipes for a flower you want on your current plot, then can suggest exact parent layouts for the final breeding step.
The flower you want to create. Type options are limited to what can be planted on your current plot.
Clears generated plans so results don’t mix with a different flower.
How many recipe steps CAF may search (1–6). Higher values find longer chains but take longer.
Treats flowers currently on your plot as flowers you already have when building recipes.
Searches for ranked breeding recipes, then solves exact layouts for plantable final parents.
Stops an in-progress search and clears results.
Removes the current plans list after a finished search.
Each plan ends in your target. Steps may be breeds, fertilize (default pattern/effect), or greenhouse clones.
Color Transfer, Pattern Transfer, Color Mix, Fertilize, Clone, etc. match the Analyze Flowers legend.
For a non-default secondary, CAF often suggests breeding two same-type patterned parents (same pattern). Child = one parent’s main + pattern, with secondary from the other parent’s main color (shown as Color Mix).
Chance for that last breeding pair to produce the target in one relevant empty cell under the recipe’s assumptions.
Acquisition steps may be omitted from the display — bring those parents from elsewhere, then breed here.
Exact best placement of the final parents on your plantable cells to maximize chance of ≥1 target.
Other strong placements with different scores or shapes.
Clears plantable cells, then places those parents. You’ll confirm before overwriting an occupied plot.
Only appear on Clone plans when Greenhouse is enabled. Patterned clones prefer sparse layouts.
CAF plans for the plot / grid size you’re currently on.
Affects whether clone farming plans and layouts are offered.
Exact layouts can take longer; Cancel stops that work.
The Flower Glossary shows detailed information about each flower type, including their locations, patterns, and native colors. Here's how to interpret the visual indicators:
These are the locations where the flower naturally grows and spawns. They appear with a pink background and bold border.
These are locations where the flower can be grown through breeding or greenhouse cultivation, but doesn't naturally spawn.
The flower's natural pattern that appears by default. Shown with a pink background and bold border.
Patterns that can be obtained through breeding or pattern transfer, but aren't the flower's natural pattern.
Available year-round in their native locations. Can be grown in greenhouses.
Only available during special events. Can be grown in greenhouses after obtaining.
Found in challenging locations like The Moon or Crystal Caves. Cannot be grown in greenhouses.
Icons appear next to flower names to quickly identify their type, patterns, and breeding sources. Multiple icons may appear together to give you complete information about each flower.
% = Contribution Share
Each percentage shows how much of the spawn chance for that flower comes from a specific breeding type or parent.
Example:
Pattern Transfer: 51.6% → 51.6% of the chance comes from nearby flowers transferring their pattern.